Damage Locations always follow the same pattern: Front to back, top to bottom,
left to right (as seen from driver's seat), in an "S" pattern, with locations for door
handles and mirrors. Codes are location, damage, and hours. Example: "2D1" is
a one hour dent in location 2. There may be a primary and secondary code per
part, as in "2D1,4S2". If there is no damage on a part the code is 000 (as three
zeros). Zero as a location indicates the entire panel, as in 0H4 (all over hail
damage, 4 hours). 

 

Damage Code Table
B = Burn
D = Dent
L = Lip
H = Hail 
C = Crease
E = Bent
K = Buckle
J = Rip or Crack 
R = Rust on Surface
P = Parking Lot Dings
S = Scratch-Surface Only
T = Paint Problem 
000 = No Damage (all zero)